zuloofresh.blogg.se

Shillelagh 5e
Shillelagh 5e











Thunderous Smite 1st level Evocation ( Paladin) – rolling thunder adds 2d6 thunder damage to and possibly push your enemy 10 feet away target when you hit. Swift Quiver 5th level Transmutation ( Ranger) – have arrows leap into your hand and let off 2 shots as your bonus action. Staggering Smite 4th level Evocation ( Paladin) – get into the mind of your opponent for 4d6 Psychic damage and possibly disadvantage to attack rolls and ability checks. Deal out 1d8 + your spell casting ability in force damage. double your attacks without using Concentration. Spiritual Weapon 2nd level Evocation ( Cleric) – the boss spell for combat oriented clerics. Shillelagh Cantrip Transmutation ( Druid) – bump your club or quarterstaff from a d6 to a d8 in damage and use your spell casting ability to wield it. Shield of Faith 1st level Abjuration ( Cleric, Paladin, ) – create an shimmering shield around a creature of your choice to add +2 AC. Shield of Faith – add to your Armour Class (AC) and then attack! Artwork by Wizards of the Coast. Searing Smite 1st level Evocation ( Paladin) – add 1d6 fire damage and burn the target. Sanctuary 1st level Abjuration ( Cleric, Oath of devotion) – ward against a creature’s attack. Misty Step 2nd level Conjuration ( Sorcerer, Warlock, Wizard, Circle of the land – coast, Oath of the ancients, Oath of vengeance) – teleport to a place within 30 that you can see. Mass Healing Word 3rd level Evocation ( Cleric) – heal up to 6 creatures for 1d4 + your spell casting ability modifier. Magic Weapon 2nd level Transformation ( Paladin, Wizard, War Domain) – turn your weapon into a +1 weapon for an hour. Lightning Arrow 3rd level Transmutation ( Ranger) – Add 4d8 Lightning damage to your ammunition and do damage hit or miss. Hunter’s Mark 1st level Divination ( Ranger, Oath of Vengeance) – hunt and track your quarry and add 1d6 damage on hit from each weapon hit.

shillelagh 5e

Hex 1st level Enchantment ( Warlock) – the quintessential warlock spell to add 1d6 Necrotic damage and debuff a creature’s ability of your choice. Healing Word 1st level Evocation ( Bard, Cleric, Druid) – heal up a creature for 1d4 + spell casting ability modifier within 60′.

shillelagh 5e

This didn’t need to happen! If the cleric had cast healing word as a bonus action… Artwork by Wizards of the Coast. Hail of Thorns 1st level Conjuration ( Ranger) – change your ranged weapon into a hail of thorns for 1d10 piecing damage. Grasping Vine 4th level Conjuration ( Druid, Ranger, Nature Domain) – let vines lash out and bring enemies to you. PHB p234.įlame Blade 2nd level Evocation ( Druid) – turn your sword blade into a temporary flame tongue.

shillelagh 5e

PHB p234.ĭivine Word 7th level Evocation ( Cleric) – hurt lots of enemies and send the baddie packing to their own plane of existence. PHB p219.ĭivine Favor 1st level Evocation ( Paladin, War Domain) – deal an extra 1d4 of Radiant damage with your weapon attacks. PHB p219.īranding Strike 2nd level Evocation ( Paladin) – bring an invisible creature to be visible and deal an extra 2d6 radiant damage. PHB p216.īlinding Smite 3rd level Evocation ( Paladin) – deal out 3d8 radiant damage with a chance to blind the target. For a spell caster who wants to cast more spells per turn this is where to find them.Ī list of bonus action spells from the Dungeons and Dragons Player’s Handbook (PHB) to boost your caster’s spell effectiveness:īanishing Smite 5th level Abjuration ( Paladin) – dish out 5d10 force damage and possibly banish it back to it’s home plane of existence. Rogue’s Cunning Action) or with spells with the bonus action casting time. Bonus Action – you can only take this with class features (i.e. Take One Action – This is what you can do while in combat:ģ.Move – you can move a distance up to your movement speed in combat.

#SHILLELAGH 5E PC#

Let’s do a quick review of the 3 things your PC can do on their turn in combat in 5E D&D: A select few spells that can be cast alongside, before, or after your PC’s movement and action.Īwe your enemies by casting two spells on your turn! Artwork by Wizards of the Coast. There never seems to be enough time in D&D to cast all the spells you want. I love playing spell casters in Dungeons and Dragons (D&D) and when its my turn in a fight I can hardly decide whether to cast a spell/cantrip or use my turn for other ‘normal’ actions.

shillelagh 5e

SpellCast more times per turn with bonus action spells.











Shillelagh 5e