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The artful escape
The artful escape









the artful escape

All you need is an open mind, a spare three-or-so hours and, ideally, a good pair of headphones. You’ll get most out of The Artful Escape if you go into it knowing as little as possible. It’s very much its own thing a musical odyssey that transcends typical genre labels. It’s all of them, and none of them at once. It has a narrative strand running through it, but it’s not exactly a story-driven adventure.

the artful escape

It has music-rhythm sections, but it’s not exactly a music-rhythm game. It has side-scrolling platforming sections, but it’s not exactly a platforming game. The Artful Escape is an extremely hard game to pigeon-hole. When he’s taken to another world, a rock concert in the sky, he can become the rock legend he’s always dreamed of. His fingers long to strum an electric guitar, his feet to jump along to rock and metal music. And while he is a budding musician, folk music doesn’t come easy to him. Francis has the weight of his success on his shoulders he’s expected to follow in his footsteps. Growing up in a small town, Francis has always lived in the shadow of his uncle Johnson Vendetti, a folk legend akin to Bob Dylan. And he’s still back on Earth in time for his gig the next day. But Francis goes along, and ends up on an epic adventure through life and music, spanning all corners of the galaxy. Hardly a normal thing to happen in the small hours.

the artful escape

Perhaps it is after all, protagonist Francis Vendetti is woken in the middle of the night by an alien, taking him to a rock concert that takes place in the deep of space. Its three-hour running time feels like one, long fever dream. I’ve never taken hallucinogenic drugs, but I imagine the resultant state to be something akin to playing The Artful Escape.











The artful escape